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Old Jun 19, 2005, 04:58 AM // 04:58   #1
Ascalonian Squire
 
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Warrior:

Brace: (stance) character braces himself to take the next hit and automatitcally stops engaging his enemy. Reduces damage from the next attack by half. Stance lasts until the character moves, takes a hit, or resumes attacking his opponent.

Energy: 5, Recharge Time: 30 seconds.

icon: a man in a cross guard boxing stance.

Ignore the Pain (elite) : for 15 seconds, all sensation of pain and senses of self-perservation are gone, effectively allowing you to push your body beyond the known limits of human physical capacities. this boosts your attack rate by 45 percent and do 15 pts of extra damage per hit. However, you and your party cannot see your hit point gauge, and once the effects wear off, you suffer from Deep Wound, and another of the following: Crippled, Bleeding, Weakness or ON FIRE. Attribute: Strength

requires 10 pts of adrenaline. Recharges after 60 seconds.

Icon: similar to Frenzy, but bloodier.

Last edited by IgnusDei; Jun 19, 2005 at 05:01 AM // 05:01..
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Old Jun 19, 2005, 06:24 AM // 06:24   #2
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Ranger:

Sniper positioning: (stance/expertise) character becomes invisable for 3-7 secs. Stance ends if character attacks or uses a skill.

Energy: 15 | Cast: 1 | Recharge: 45 secs.

Sniper shot (elite): (attack/marksmanship) All your Preparations are removed. Shoot an arrow for double your bow range and x3 damage with a 10% - 80% chance hit.

Energy: 20 | Cast: 4 | Recharge 20 secs.


Fight or Flight Shot: (no attrabute) Shot an arrow while moving for +5 damage.

Adrenaline: 3 | Cast: - | Recharge: 10

Last edited by Goonter; Jun 21, 2005 at 06:31 AM // 06:31..
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Old Jun 19, 2005, 06:37 AM // 06:37   #3
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Elementalist:

Infuse Energy: Elite Enchantment. For 30-90 Seconds, you gain +3 Energy Regeneration, but all skills cost an additional 3 Energy. Energy Storage.

Energy: 15 | Cast: 1 | Recharge: 45

Necromancer

Energy Funnel: Elite Enchantment. For 5-10 seconds, every time a party member takes damage, that party member loses 5 health, but gains 2 energy. Blood Magic.

Energy: 15 | Cast: 2 | Recharge: 30

Monk:

Invigorate: Enchantment. For 8-12 seconds, target ally gains +1 health regeneration, +1 energy regeneration, takes 1 less damage per hit, and deals 1 more damage per attack. Protection Prayers.

Energy: 5 | Cast: 1 | Recharge: 30
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Old Jun 19, 2005, 09:58 PM // 21:58   #4
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This one may need some explaining

Mesmer:

Mantra of Insight: (Fast Casting) Mantra of Insight is replaced with any skill the target is using as he uses them for 30 - 90 secs. If activiated during this time you will target this foe and Mantra of Insight will end.

Energy: 10 | Cast: 2 | Recharge: 60

This one is for those interrupting mesmers that find themselves babysitting a target. With this skill they can choose to monitor another player so they can babysit 2 players at once. So for some amount of time they double thier efficiency.

Last edited by Goonter; Jun 21, 2005 at 05:20 AM // 05:20..
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Old Jun 21, 2005, 04:33 AM // 04:33   #5
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Necormancer:

Summon Lich (elite): (Death Magic) Exploit nearest corpse to summon a level 3-19 Lich. All animated bones and summons die when Lich is summoned.

Energy: 25 | Cast: 3 | Recharge: 60

Last edited by Goonter; Jun 21, 2005 at 06:28 AM // 06:28..
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Old Jun 21, 2005, 04:50 AM // 04:50   #6
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Surgical Strike: Precisely strikes one of the gaps in the armour: the damage roll for this attack ignores armour class, and may cause bleeding. Attribute: Swordsmanship.
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Old Jun 21, 2005, 04:59 AM // 04:59   #7
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Disarm: (Sword). Launch an attack at your opponent's attacking arm. 48-60% chance of success. If it hits, your opponent is unable to attack for 1-6 seconds.

Adrenaline: 10 | Recharge: 20

Taunt: (Tactics). Shout. Call out a taunt, causing all nearby enemies to target you.

Energy: 5 | Recharge: 30

Mass Reanimation (Death Magic). Elite. Exploit all nearby corpses to summon 2 level 0-6 bone minions per corpse with 50-56% health.

Energy: 25 | Cast: 5 | Recharge: 45

Energy Vortex (Inspiration). Elite. Create an energy vortex at your location, which causes energy draining of 1-6 on all nearby enemies and energy regeneration of 1-6 on yourself for 10 seconds. This spell ends when if you are attacked.

Energy: 10 | Cast: 8 | Recharge: 45

Scavenger (Wilderness Survival). Stance. For 10-24 seconds, each time an enemy you are attacking dies, you gain 25-71 health.

Energy: 20 | Recharge: 30

Rain of Arrows (Marksmanship) Elite. For 10-16 seconds, you fire 1-6 arrows at your target's area, causing 10-22 damage per second. You are unable to preform any other actions while this skill is being used.

Energy: 25 | Recharge: 45
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Old Jun 21, 2005, 05:10 AM // 05:10   #8
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I like the Rain of Arrows one. I switched it up a little.

Rain of Arrows (elite): (Marksmanship) Rapidly shoot 3 arrows into the air towards the target.

Energy: 20 | Cast: - | Recharge: 10

This skill would fire 3 arrows at high arc and slightly decreased range adjusted accordingly with whatever bow you are using. These shots can be dodged easier like all high arc shots are. But it can shot over a lot of obsticales too, also like high arc shots do.

Last edited by Goonter; Jun 21, 2005 at 05:14 AM // 05:14..
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Old Jun 21, 2005, 05:26 AM // 05:26   #9
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Warrior
Parry (No Attribute) When weilding a sword and this stance is activated, you evade all attacks for 10 seconds.

Energy: 0 | Adrenaline: 10 | Recharge: 60 | Causes Exhaustion (I mean come on, you were just dogding the hell out of all those attacks, you're gonna be tired, right? XD)



Oh god, I just looked up and saw taunt. PLEASE GIVE US TAUNT!
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Old Jun 21, 2005, 06:13 AM // 06:13   #10
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they need to change barrage to
Barrage {elite}
you lose all preperations. shoot 5 arrows at UP to 5 targets.

basically no matter what you shoot 5 arrows.

Smoke Arrow {elite} ranger, prob expertise or marksmenship or wilderness
Shoot arrow at target, if this arrow hits it blinds target and adjacent foes for
3-13 secs, if it miss's targeted person is blind for 1-7 secs.
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Old Jun 23, 2005, 07:36 PM // 19:36   #11
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Ranger

Trick Shot : (marksmanship) Shoot an arrow that ignores obstacles for +3-18 damage.

Energy: 10 | Cast: - | Recharge: 10
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Old Jun 23, 2005, 07:42 PM // 19:42   #12
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Quote:
Originally Posted by shady_knife
they need to change barrage to
Barrage {elite}
you lose all preperations. shoot 5 arrows at UP to 5 targets.

basically no matter what you shoot 5 arrows.

Smoke Arrow {elite} ranger, prob expertise or marksmenship or wilderness
Shoot arrow at target, if this arrow hits it blinds target and adjacent foes for
3-13 secs, if it miss's targeted person is blind for 1-7 secs.
I'd say that's a wilderness


Quote:
I like the Rain of Arrows one. I switched it up a little.

Rain of Arrows (elite): (Marksmanship) Rapidly shoot 3 arrows into the air towards the target.

Energy: 20 | Cast: - | Recharge: 10

This skill would fire 3 arrows at high arc and slightly decreased range adjusted accordingly with whatever bow you are using. These shots can be dodged easier like all high arc shots are. But it can shot over a lot of obsticales too, also like high arc shots do.

wouldnt that be pretty much a barrage?

I like the original except tone down the recharge for original 45 is a bit lengthy.

Last edited by Swarnt Brightstar; Jun 23, 2005 at 07:44 PM // 19:44..
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Old Jun 23, 2005, 07:55 PM // 19:55   #13
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barrage is 5 arrows at the same time towards up to 5 targets.

rain of arrows is supposed to be 3 arrows really fast on one target. + it has a high arc and doesnt remove preps

...it would be cool if it made a whisling sound just as they are coming in to prompt a target to get out of the way.

Last edited by Goonter; Jun 23, 2005 at 07:57 PM // 19:57..
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Old Jun 23, 2005, 09:17 PM // 21:17   #14
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Super Ultimate Hadouken Shot (Elite) (ranger)
If Super Ultimate Hadouken Shot hits, target takes x6 damage, is knocked down, poisoned, on fire, has a deep wound, is bleeding, has conjure phantasm on for 8 minutes. After 8 minutes, if target foe is not dead yet, your whole team is killed.

25 Energy, Casting Time: 1, Recharge: 200

"W/MO's are Invincible!" (Elite)
Shout. For 20 seconds, your attack rate is doubled in speed, your attacks deal +50 damage, and you cannot take damage. If invincibility wears off, all other teams loses.

Energy:25, Casting time: 1, Recharge: 0
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Old Jun 23, 2005, 10:01 PM // 22:01   #15
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Shadow Storm (Necro/Blood)
{ELITE}
Sacrifce 30% health - Target foe and all adjacent foes suffer XX dmg (20-80) every second for XX seconds (2-10). Shadow ingores all forms of protection (armour & elemental), causes -2 health regen until spell recycles.
20 energy / 4 sec / 45 secs
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Old Jun 24, 2005, 12:33 AM // 00:33   #16
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Quote:
Originally Posted by Goonter
barrage is 5 arrows at the same time towards up to 5 targets.

rain of arrows is supposed to be 3 arrows really fast on one target. + it has a high arc and doesnt remove preps

...it would be cool if it made a whisling sound just as they are coming in to prompt a target to get out of the way.
ya, but I usually keep my sound off....

I personnally prefer the first one with lower recharge
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Old Jun 24, 2005, 12:34 AM // 00:34   #17
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Quote:
Originally Posted by Mariodood
Super Ultimate Hadouken Shot (Elite) (ranger)
If Super Ultimate Hadouken Shot hits, target takes x6 damage, is knocked down, poisoned, on fire, has a deep wound, is bleeding, has conjure phantasm on for 8 minutes. After 8 minutes, if target foe is not dead yet, your whole team is killed.

25 Energy, Casting Time: 1, Recharge: 200

"W/MO's are Invincible!" (Elite)
Shout. For 20 seconds, your attack rate is doubled in speed, your attacks deal +50 damage, and you cannot take damage. If invincibility wears off, all other teams loses.

Energy:25, Casting time: 1, Recharge: 0

sorry bout two posts... :P

If I got these I might win pretty fast
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Old Jun 29, 2005, 12:27 PM // 12:27   #18
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monk:

Martyrdom (elite) heals and grants teammembers immortality for 10 seconds...at the cost of your own life. Can only be used once per mission.
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Old Jun 29, 2005, 02:26 PM // 14:26   #19
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I think that Martyrdom would be sorta pointless. 10 seconds is close to nothing really. I mean it wouldnt even give the party member enough time to run away! maybe longer and it should be allowed to be used more... once/mission is like a ressurection signet, that kills yourself. It would work better if there was a long recharge time and the immortality would need to have a greater amount of time!
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Old Jun 29, 2005, 03:07 PM // 15:07   #20
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Headshot Elite. Marksmanship. Fire an arrow that blinds target for 10-22 seconds. This attack deals 1-6 damage.

Energy: 10 | Recharge: 25

Healing Bane Strength. If this attack hits while target is casting a Healing Prayers spell. The spell is interupted and disabled for 15 seconds. The target also suffers from Deep Wound.

Energy: 10 | Recharge: 15

Unholy Ground Elite. Death Magic. Sacrifice 25% max health. For 8-20 seconds, all creatures in the area, excluding yourself, recieve 1-6 health degeneration and 1-6 energy degeneration.

Energy: 5 | Cast: 5 | Recharge: 30
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